- BURPS Game – 10/07/11
- Chris’ Plan (from his email)
We’ve just met up with Prince #1 (the botanist).
1. Contact Thaliandor immediately, and have him and his men head for us directly, bringing with them the Count of the Eastern Marches. That should take about 2 days.
2. We rescue the Count’s children from the Royal Progress, and secure them with the count (or trusted personnel in the castle, if timing is a problem) to enlist his support for the coming confrontation. That should take the morning, as the Progress is due to arrive then.
3. We bring the first prince into nearby Greenwood with the hope of enlisting the aid of the elves. They will need to take his measure and hear his intelligence if they’re to believe the Dark Lord is rising and that he is worthy of their support in combating the threat.
It’s a long day’s work, and #3 is the most difficult, but if we can do these things quickly we have a solid hope of bringing the proper forces to bear in three days.
4. Assuming we have a spare day upon returning from Greenwood, we should capture and interrogate the seneschal’s chief mage to discover the remaining piece of the drug refining progress.
- Our planning
First, bring up the idea with Prince 1 (the botanist), Leo about going into Greenwood. He was excited and interested, but has to be there when the Royal Progress arrives.
Greenwood is about a 1/2 day travel there and back.
Prince 1 has 6 guards, 2 scribes, 1 body servant, 1 cousin (who’s with the royal progress), 1 cook, 1 private spy master (out of Prince 2’s residence), he’s got a mole: a hauler within the drug production group.
Next step: we contact Empress and Thaliandor to make them aware and get them onboard. We’ll be rescuing the children post-Greenwood.
Prince 1, Leo will greet the Royal Progress and then head to Greenwood. He’s been retroactively planning this for weeks.
Nwalme contacts Thaliandar. He’ll be able to get there the morning of the 22nd. The day after tomorrow.
The count is going to be given his weapons as a show of faith, but we recommend that people with him remain on their guard.
The Royal Progress shows up. (The advance people: cooks and service folks, etc… show up at 8am to make sure that everything is perfect for when they show up.)
We’re hiding out in the castle, so that Prince 1 can grab us as soon as he wishes.
The king arrives. They throw money to the crowd. There’s a big hullabaloo. The crowd is ecstatic. The first prince welcomes his father, his brothers and his cousins. It looks very good from a distance. Everything seems normal.
They retire at 11am to relax before lunch. Prince 1 excuses himself to go to Greenwood to look at a new species of butterfly. The third prince says he’s heading to go inspect the police barracks and the defenses (which is next to the factory).
Nwalme throws illusions over people to avoid being too noticeable. More people than expected took second looks (but not thirds) – possibly due to the fact that there is an elf in their midst. We head off to Greenwood. Everything is uneventful until we get to the woods.
Greenwood lives up to it’s name. It’s dark. A few hours in, we bump into some of the Greenwood elves. The king is far away, but we have a warder that we can talk to. Chris’ character relies on his diplomacy to explain about the rising dark in the east.
The elves seem a little put off (and go a bit pale) at the news. They recognize Chris’ half-elf lineage and there’s a certain response from an elvish poacher upon hearing about the questioner.
The elves take us off the road and put us on an elvish path. We make really good time and get to a tree house in a maloryn (the gold leaf trees). The lord is old and withered. He’s been around a long (long…) time.
We back up and let the prince do the negotiations with the lord. It’s a diplomatic tour de force, as he requests help from the elves to defeat the rising dark again by getting trained armored support. The lord shakes off his age and gathers his strength to go forth again. “Call forth my guard, we ride in 2 hours”. 25 horse + 20-30 men at arms and + 20-30 scouts/woodsmen/woodcrafty elves/poachers. The scouts won’t enter the city.
We tell the lord that they should wait outside the city until the pieces are in play. Rifflin will be leading them. (He’s one of the first Greenwood elves that we met.) We’ve got a way to communicate with them.
We’ll be spending the evening in Greenwood and arriving back tomorrow in the middle of day. We have a meal and then travel – lots of singing, stories and one-upmanship between the poachers and the non-poachers.
Nwalme casts analyze magic on the drug sample. He tries identify spell and history spell. Two spells: 1 from healing college, 2nd unknown, and the drug itself does a lot of the work. The seeds came from the far north, everything else from a number of places, distilled four days ago. Two spells: both performed as a ritual. It’s a complicated and nuanced spell. It feels like the healing college spell is a lot like neutralize poison, which isn’t the primary spell. Primary spell is a drunkenness variation that might have a third spell hidden in there. A nightmare variant is the third spell.
The butterflies and the healing chrysalises are common in central Greenwood.
We go to sleep late that night. Next morning, we travel on. By 8am, we’re at the edge of Greenwood. We have botanical collections and we’re about two hours from the castle. Thaliandar should be in the city already. Nwalme contacted Thaliandar. They’re all in the count’s friend’s house by the gate. The elves are at the edge of Greenwood.
Prince 1 thinks that the kids are all in the foster group of children. (The Count’s kids 12yo girl/8yo boy.) Prince 1’s cousin is friendly with the Prince 2’s wife. The sister is with the Prince 2’s household. The little kids (tapestry rats) unfortunately, sure where they are. We should be able to spot him at the weapon’s practice (around 2pm, after lunch).
The mage is in the city. He headed out when we arrived to head out to meet/talk to Prince 3.
We’re back in the castle. It’s late morning. (We’re under illusions and hiding within Prince 1’s rooms.) The latest reports from the driver is that some time this afternoon, they’re going to run out of seed. They stopped sharing the drug as freely as they had been doing. They’re rationing the drugs to keep people from dying for 3-4 weeks.
8 barrels of seed = 1 barrel of concentrated drug. And that’s watered down before it’s given to the addicts.
News: Count of Eastern March’s daughter is being watched by another lady in waiting. Two 12yos are keeping an eye on the count’s son.
Frantic communications from Prince 3’s group to try to find something that’s missing. Armed men buzzing in an out.
Nwalme’s suggestion – get the boy isolated and create servant to create a duplicate to fill his spot. It won’t act like him, but it might get us too much time. He can do a mass daze, create the servant and order it to act sleepy, swap out the boy. He should be able to create two servants and then cast mass dazes.
Araphor wants to do it at night. Guthwyn and Bo think day might be easier.
Both rooms we can get into via secret passages. Night becomes a lot more adventageous. The rooms are 20′×30′.