Middle Earth: Sunset of the Fourth Age

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In the heat of battle…

Bo shoots at the wizard and hits. The maia is hurting, but maintains consciousness.
Araphor attacks and also hits.
Guthwyn attacks and hits the maia in the head.
Bad guy on cart disappeared into the cart.
Guard 1 near maia goes to swing at the maia, hit for a small amount of damage.
Guard 2 (under Bo’s direction) goes for the cart and attacks one of the bad guys still out; hits.
Blue wizard casts a spell, attempting to blow everyone away from her. [Note, last time the maia was “he” but someone got confused… Araphor, Guthwyn, and Guard 1 successfully stay alert and on their horses, but all move a few yards away and take some concussion damage. The maia moves away with great speed, attempting to escape.
E5 misses the guard.
E6 runs toward Bo.

Bo shoots E6 with a called shot to the vitals. E6 is hurt but not down.
Araphor’s superior riding skills allow him to overtake and attack and hit the maia again for significant damage.
Guthwyn’s even better riding skills also allow her to overtake the maia most handily. She swings again at the maia’s head, connecting resoundly.
The bad guy inside the cart emerges and heads toward Bo. Bo yells for help.
Guard 1 moves toward Bo.
Guard 2 disengages from the guy he was fighting (getting hit in the process) and moves toward E6 and attacks, hitting him.
Blue wizard cast another spell. A blue light surrounds Guthwyn and Araphor.
E5 tries to jump off the wagon but stumbles and falls, catching himself well enough to stand but do nothing else.
E6 disengages from Guard 2; Guard 2 swings and hit, doing decent damage.
E6 hits Bo, who tries but doesn’t dodge. [NOTE FOR JP: PICK SOME ARMOR! Why do you have only PD 1?! After this we assumed chain mail, PD 3 and DR 4]

Bo fast draws his short sword and attacks E6 – hitting VERY well! (critical success, double damage, rolled 11 – end result 27 pts of damage). E6 falls, unconscious or dead.
Araphor realizes his horse is moving very slowly; it feels as if he’s moving through jello honey. bq). [Chris: When did we come up against a Gelatinous Cube? Wrong world! ]
Araphor takes a moment to consider using a spell rather than an attack.
Guthwyn swings, but the maia dodges.
The spare elf dove under Guard 1’s horse in a beautiful acrobatic move, attacking as he moves — but does no significant damage.
Guard 1 attacks E5 and hits.
Guard 2 attacks and hits the spare elf, but not damage gets through.
Blue wizard appears to have healed herself.
E5 attacks Guard 1, who blocks.

Bo runs to attack the spare elf with his sword, but the elf acrobatically dodges.
Araphor casts Dehydrate on the blue wizard.
Guthwyn swings again and hits.
Spare elf swings at Bo, who parries.
Guard 1 attacks E5 and hits but no damage gets through.
Guard 2 attacks the spare elf, who attempts an acrobatic dodge but fails, taking significant damage and falling unconscious.
Blue Wizard does something but we don’t know what.
E5 attacks Guard 1, who dodges.

Bo runs to stab E5 and he falls.
Blue wizard’s spell goes off. The honey-air dissipates, but the blue wizard seems to have a blurry dome around her.
Araphor continues his spell for a second round.
Guthwyn tries to stab through the dome but despite a good attempt, cannot connect.
Guards 1 and 2 move toward the maia.

Araphor’s Dehydrate goes off — the spell on the water wizard does significant damage, stunning and confusing her as well as ruining her spell.
Bo sheaths his sword and prepares his bow.
Araphor begins casting another Dehydration.
Guthwyn directs Arod to rear kick the maia, which disrupts the shield but doesn’t hurt the maia.
Guard 1 hits the maia.
Guard 2 moves closer and begins to pull his bow out.
Blue wizard is recovering and has no action.

Bo moves closer.
Araphor continues casting.
Guthwyn turns Arod and stabs the maia, aiming for the head (and therefore the brain) – for significant damage, knocking her out.

Araphor’s spell does a bit more damage.

Guthwyn provides the killing blow on the unconscious maia, but we don’t know what this sets in motion…

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